Hexa Islands is a puzzle invented by László Mérő (Hungary) in 1999 under the original name Honey Islands. It was first presented in a single-puzzle round at the World Puzzle Championship 1999 (WPC 1999 / Part 7).
The puzzle is played on a hexagonal grid and follows the general idea of island-formation puzzles. However, Hexa Islands is notorious for its difficulty from a logical standpoint. Most puzzles of this type are extremely hard to solve using pure deduction and typically require guessing followed by correction. Verifying the uniqueness of a solution by hand is especially challenging.
Due to these difficulties, the original WPC round itself contained several puzzles that were later found to have multiple valid solutions, making Hexa Islands a historically notable but logically demanding genr
Rules
Paint some cells to obtain six white areas that do not touch each other and each consists of six connected white cells. Some cells are already painted.
Click to see the answer.